The Games Journal | A Magazine About Boardgames


Designer: Joe Huber
Players: 2
  • 2 red pawns.
  • 2 black pawns.
  • 12 cards - A,2,3,4,5 & 6 in a red suit and a black suit.
  • 1 Gameboard.

Each player chooses a colour and takes the matching set of cards and pawns (one knight, one scoring marker). The knights are placed at opposite ends of the game board. The scoring markers are placed on the "0" circles of each scoring track.

Each player then stacks their six cards in any order they choose. Once both players are set, each player turns over their top card and moves their knight forward that number of spaces (one space for the A). On the turn in which either the paths of the knights cross or the knights end on the same space, a hit is scored as follows:

  • The player who played the larger number has scored a hit and receives two points.
  • If both players played the same card, each player has scored a hit and each receives one point.
  • If one player played an A, and the other a 6, the player who played the A has knocked his opponent completely off his horse and receives six points.

The players then re-position their knights on their starting squares, take all 6 cards back into their hand and conduct another joust.

The winner is the player who first attains 6 (or more) points. If both players attain 6 points simultaneously, continue jousting until one player has more points than the other.

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- Joe Huber

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