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A Puzzling Situation

A RoboRally Primer

This is just a quick tutorial on how board elements work in Roborally. You can read the full rules for the game at the official website: http://www.wizards.com/RoboRally/Welcome.asp.

Wall. Any robot that moves (or is pushed) into a wall ends its movement there.

Conveyer belt. Any robot that ends a phase on it will be moved in the direction of the arrow.

Turning conveyer belt. If you move (or are pushed) onto this square it simply moves you in the direction indicated. However, if another conveyer belt moves you onto this square you turn in the direction indicated. (Counter clockwise for the tile pictured.)

Express conveyer belt. It's identical to a regular conveyer belt except that it moves twice per phase. (See the turn order below.)

Pit. Any robot that moves over it is instantly destroyed.

Gear. Any robot that ends its turn on this space is turned 90 degrees in the direction indicated.

Crusher. At the end of the indicated phases the crusher activates and destroys any robot on this square.

Pusher. At the end of the indicated phases the pusher will push any robot into the next square. (A chain of robots may be pushed by this.)

Laser. It activates only at the end of a phase and any robot still in this square takes a single point of damage. (You may move through a laser beam without harm.)

Wrench. If a robot ends a PHASE on this square he creates an archive copy. If a robot ends a TURN on this square he may repair a single point of damage.

Flag. If a robot ends a phase on this square it "tags" the flag and may then proceed to the next one (if any). Tagging flags is how you win RoboRally.

The following details the order in which things happen in each phase:

1. Robots execute their movement card.

2. Express conveyer belts move 1 square.

3. All conveyer belts move 1 square (including express conveyer belts).

4. Active pushers push 1 square.

5. Gears turn.

6. Crushers crush.

7. Lasers fire. (Both board lasers and robot lasers.)

8. Flags are tagged.

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