The Games Journal | A Magazine About Boardgames

A Puzzling Situation

RoboRally 1.0

In RoboRally players attempt to move their robots around a demented factory by programming them using cards. These cards consist of such actions as: Turn Left, Turn Right, Move 1, Move 3, U-Turn, etc. Normally you're dealt nine such cards and you must use exactly five of these as your program for that turn. Complicating matters is the fact that the factory is filled with deadly machinery; there are pits you can fall into, walls that block your movement and conveyer belts that move you along (among many others). For a quick summary of how the board elements work check the RoboRally Primer.

If you want to learn more about RoboRally check out the official website at http://www.wizards.com/RoboRally/Welcome.asp. You can also read the full set of rules there.

The challenge this month is to get Twonky (that's the little red robot) onto the flag and win the game.



You've been dealt the following 9 cards:

Move 3, Move 2, Move 1, Move 1, Turn Left, Turn Right, U-Turn, Backup, Backup.

The question is can you get Twonky home this turn? If so, send me your program that does it. If not, tell me why. (Remember you've only got 5 phases in which to do it!)

Solution

- Greg Aleknevicus

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