In Octi, pieces can jump like checkers but only in the direction of their spikes. One may jump over pieces of either color, and multiple jumps are allowed. The jumping player may capture any piece that is jumped, at his/her option.
Instead of jumping, a player may add a spike, move a piece one square in the direction of its spikes, or bring a reserve piece onto the board. The object of the game is to occupy all three of the opponent's dark squares.
This months problem: Red, attacking southward, to move and win in 3 (of its) turns. Blue has one pod in reserve. (Standard rules, so the board has a hard edge.)
- Don Green