Timo Toivonen: I enjoyed reading your two articles on Basic Strategy [See Basic Strategy 1 & Basic Strategy 2]. They were fairly simplistic, but illustrated the presented problems greatly. Luckily there is more to many games than simple Diamond Merchant. Can't wait for the third part.
GGA - Thanks, I've enjoyed writing them. You're correct that they're very simple although this is partially by design. There are two reasons for this. First, it was the intention that these articles could be used as a "starting point" for further discussion of more involved strategies—laying a groundwork being a useful endeavour. Second, I'd like the strategies to be as generic as possible so that they can be applied to many different games. I imagine that if the series continues the advice given will become more and more specific.
Martin Lærkes: Like you I am a game player with a special love for fiddly projects and extras. I just read your Space Hulk Saga article on the web, and found your work very impressive.
So, I was a bit saddened by your closing comments about the game. Many sites will tell you that there is little difference between 1st and 2nd edition of Space Hulk, but in my experience, the difference concerns just what you brought up:
- In my opinion, the missions for 1st edition are balanced better.
- In 1st edition, you are allowed to use Command Points (CPs) on the stealer turn, allowing the marines to do perform more interesting tactics, bluffs and double bluffs.
So—this just to say that you might want to try 1st edition, (not the expansions) just the basic set. As far as I know, the rules and missions for 1st edition can be found on the web. I hope this will get you more enjoyment from the game.
GGA - Thanks for the advice Martin. When I was doing my research for the game it became clear that you could "mix and match" rules from either version, which is why I ultimately decided to go with the better graphic design of the second edition.