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Pocket Box Games Data

One Page Bulge

  • 1 - 16"x21" double sided sheet. This sheet needed to be cut into:

    • an 16"x13" map.

    • an 8"x11" set of rules.

    • an 8"x5" sheet of charts and tables.

  • 2"x3" ziplock bag.

  • 1 sheet of 112 three-colour counters.

    • 61 German (Black on Blue)

      • 2 x 10-6 Armor

      • 17 x 9-6 Armor

      • 13 x 5-6 Armor

      • 29 x 4-5 Infantry

    • 51 Allied (Blue/Red on White)

      • 1 Air

      • 11 x 8-8 Armor

      • 9 x 4-8 Armor

      • 30 x 4-7 Infantry


G.E.V.

  • 24pp Rulebook (including 4pp of charts and tables).

  • 2"x3" ziplock bag.

  • 14"x16" full-colour map.

  • 1 Sheet of 112 double-sided counters.

    • 57 Combine (White on Black)

      • 16 GEV

      • 6 Heavy Tank

      • 4 Missile Tank

      • 6 Light Tank

      • 4 Mobile Howitzer

      • 6 Howitzer

      • 2 Mark IV Ogre

      • 6 x 3/2 Infantry

      • 4 x 2/1 Infantry

      • 3 Command Post

    • 55 Paneuropean (Black on White)

      • 8 GEV

      • 6 Heavy Tank

      • 5 Missile Tank

      • 9 Light Tank

      • 4 Mobile Howitzer

      • 3 Howitzer

      • 2 Mark IV Ogre

      • 7 x 3/2 Infantry

      • 6 x 2/1 Infantry

      • 3 Command Post

      • 1 x 45/67 Train

      • 1 x 01/23 Train


Raid On Iran

Early Version

  • 1 - 21"x32" double sided sheet. This sheet needed to be cut into:

    • 16"x21" map.

    • 12"x21" set of rules.

    • 4"x14" sheet of charts and tables.

  • 2"x3" ziplock bag.

  • 2 sheets with a total of 119 three-colour counters. (The single counter sheet in the ziplock bag edition was cut into two so that it could fit into the Pocket Box.) In this early version, only the Breach counters are half sized. In the later version, the Breach, Mortar, and .50 Cal counters are all half-sized, otherwise all counters are identical to those of the later version.

Later Version

  • 24pp rulebook.

  • 16"x21" colour map.

  • 2"x3" ziplock bag.

  • 1- 4"x7" sheet of charts and tables.

  • 1 sheet of 119 three-colour counters.

    • 67 American (Blue/Red on White)

      • 1 x 20 Commando

      • 6 x 10 Commando

      • 8 x 5 Commando

      • 6 x 2 Commando

      • 14 x 1 Commando

      • 10 x Hostage

      • 9 x Breach

      • 1 x .50 Calibre

      • 4 x Mortar

      • 8 x Helicopter

    • 52 Iranian (Black on Red)

      • 1 x Khomeini

      • 1 x 20 Militant

      • 8 x 10 Militant

      • 12 x 5 Militant

      • 8 x 2 Militant

      • 14 x 1 Militant

      • 8 x Mob


Sunday Drivers / Crash City

  • 24pp rulebook. (The second edition rules have minor changes: the Killer RV stats now conform to the Truck Stop rules, the extended Midville map conforms to the "East Midville" expansion.)

  • 2- 21"x32" map sections.

  • 2"x3" ziplock bag.

  • Crash City version also included a notification slip explaining why the rulebook was titled "Sunday Drivers".

  • 1 sheet of 160 full colour counters.

    • 16 Chain link fence

    • 28 Speed markers (C1-C24, Police Units 1,2,3, Ambunaught)

    • 4 Breach 3

    • 6 Breach 2

    • 10 Breach 1

    • 1 RR

    • 1 MG

    • 6 On Fire

    • 14 Policemen (P1-P14)

    • 18 Civilians (A-R)

    • 24 Mondos (M1-M24)

    • 24 Cycles

    • 1 Ambunaught

    • 1 Wrecked Ambunaught

    • 3 Police Cruisers

    • 3 Wrecked Police Cruisers


Illuminati

  • 24pp rulebook.

  • 1 ziplock bag.

  • 1 sheet of 224 money chits.

    • 2 100MB

    • 4 50MB

    • 36 20MB

    • 36 10MB

    • 38 5MB

    • 36 3MB

    • 36 2MB

    • 36 1MB

  • 54 cards.

    • 6 Illuminati
      (Bavarian Illuminati, Bermuda Triangle, Discordian Society, Gnomes of Zurich, Servants of Cthulhu, UFOs)

    • 7 Special
      (Bribery, Computer Espionage, Deep Agent, Interference x2, Market Manipulation, Media Campaign)

    • 41 Groups
      (Antiwar Activists, Big Media, Boy Sprouts, C.F.L.A.I.O., C.I.A., Cattle Mutilators, Cycle Gangs, Democrats, Eco-Guerrillas, Elders of Zion, F.B.I., Feminists, Fiendish Fluoridators, Fred Birch Society, Gun Lobby, Hollywood, I.R.S., International Cocaine Smugglers, International Communist Conspiracy, KKK, Local Police Departments, Madison Avenue, Moonies, Moral Minority, Multinational Oil Companies , Nephews of God, Parent/Teacher Agglomeration, Post Office, Punk Rockers, Reformed Church of Satan, Republicans, S.M.O.F., Science Fiction Fans, Semiconscious Liberation Army, Smersh, Society for Creative Anarchism, South American Nazis, The Mafia, The Phone Company, The United Nations, Wargamers)


Illuminati Expansion Set #1

  • 8"x14" rulesheet.

  • 1 ziplock bag.

  • 1 sheet of 224 money chits.

    • 2 100MB

    • 4 50MB

    • 36 20MB

    • 36 10MB

    • 38 5MB

    • 36 3MB

    • 36 2MB

    • 36 1MB

  • 27 cards.

    • 1 Illuminati
      (Society of Assassins)

    • 4 Special
      (Swiss Bank Account, Assassination, Senate Investigating Committee, Murphy's Law)

    • 22 Groups
      (American Autoduel Association, Clone Arrangers, Comic Books, Fast Food Chains, Federal Reserve, Fifth International, Flat Earthers, Fraternal Orders, Girlie Magazines, Goldfish Fanciers, Hairdressers and interior Decorators, Intellectuals, Libertarians, Loan Sharks, Morticians, Pentagon, Phone Phreaks, Survivalists, Tobacco & Liquor Companies, Triliberal Commission, blank x2)

  • 2 Bavarian Illuminati membership cards.
    (Novens, Celatus)


Illuminati Expansion Set #2

  • 8"x14" rulesheet.

  • 1 ziplock bag.

  • 27 cards.

    • 2 Illuminati
      (The Network, blank)

    • 4 Special
      (Secrets Man Was Not Meant to Know, Slush Fund, Whispering Campaign, White Collar Crime)

    • 21 Groups
      (Anti-Nuclear Activists, California, Convenience Stores, Fnord Motor Company, Health Food Stores, Joggers, Junk Mail, L-4 Society, Mad Scientists, New York, Nuclear Power Companies, Orbital Mind Control Lasers, Preppies, Professional Sports, Psychiatrists, Robot Sea Monsters, Texas, Trekkies, Underground Newspapers, Video Games, blank)

  • "I've been Illuminated" button.


Ogre

  • 24pp rulebook. (16pp rulebook plus 8pp recordsheet/tables.)

  • 8.75"x14" map. (Note: Incorrectly described as 10"x14" on back of box description.)

  • 2"x3" ziplock bag.

  • 112 backprinted counters.

    • 41 White on Black

      • 5 Ogre

      • 1 CP

      • 8 Missile Tanks

      • 8 Heavy Tanks

      • 9 GEVs

      • 6 3/2 Infantry

      • 4 2/1 Infantry

    • 66 Black on White

      • 5 Ogre

      • 1 CP

      • 10 Missile Tanks

      • 10 Heavy Tanks

      • 14 GEVs

      • 6 Howitzers

      • 12 3/2 Infantry

      • 8 2/1 Infantry

    • 5 Black on Gray

      • 5 Ogre


The Awful Green Things From Outer Space

  • 24pp rulebook.

  • 12" x 21" colour mapboard.

  • 2- 2"x3" ziplock bags.

  • 137 colour counters.

    • 19 Eggs

    • 18 Babies

    • 12 Adults

    • 22 Fragments

    • 22 Crew
      (1st Ofcr, Captain Yid, Comm Ofcr, Cook, Coxswain, Doc, Engineer Ofcr, Engineer, Machinist, Marine, Marine, Mascot, Medic, Ops Ofcr, Pilot, Pilot, Robot, Sarge, Sparks, Supply Ofcr, Tech, Yeoman)

    • 29 Weapons
      (Acid x3, Comm Beamer x2, Electic Fence x2, Fire Extinguisher x2, Gas Grenade x3, Hypodermic x2, Knife x3, Pool Stick x2, Rocket Fuel x3, Stun Pistol x2, Welding Torch x2, Zgwortx x3)

    • 15 Weapon Effect Chits
      (1 Die Fragments x4, 3 Dice to Kill x2, 4 Dice to Kill x2, 5 Dice to Kill, 5 Dice to Stun x2, Grow, No Effect x2, Shrink)


Boat Wars

  • 48pp rulebook.

  • 5"x8" ziplock bag.

  • 2- 21"x32" map sections.

  • 2 sheets of full colour counters. (74 counters plus 3 movement keys.)

    • 36 x 1"x0.5" Boats

    • 4 x 1.5"x0.5" Boats

    • 3 x 1.5"x0.75" Boats

    • 3 x 1"x2" Boats

    • 3 x 2.5"x0.75" Boats

    • 12 x 0.25"x0.5" (Swimmers, sharks, etc.)

    • 13 x Vector Arrows


Car Wars

  • 24pp rulebook. (There are slight variations with these, notably an index was added in the third edition (c) 1983.)

  • 16"x21" uncut paper sheet featuring charts, tables, forms & map sections.

  • 2"x3" ziplock bag.

  • 1 sheet of 103 full colour counters.

    • 16 Cars/trucks

    • 6 Motorcycles

    • 3 Wrecked Cars

    • 2 Wrecked Motorcycles

    • 4 Paint

    • 4 Smokescreens

    • 6 Oilslicks

    • 4 Obstacles

    • 4 Mines

    • 6 Spikes

    • 6 Pedestrians

    • 4 Double debris (Some versions contained 3.)

    • 8 Single debris

    • 4 Speed

    • 4 Handling (Some versions contained 5.)

    • 16 Car/Truck markers (Text in some versions, graphics in others.)

    • 6 Motorcycle markers (Text in some versions, graphics in others.)


Truck Stop

  • 24pp rulebook.

  • 1- 21"x32" mapsheet.

  • 2"x3" ziplock bag.

  • 8"x7" Tractor/Trailer record sheet.

  • 1 sheet of 37 full colour counters.

    • 4 Tractors

    • 4 Wrecked tractors

    • 4 Trailers

    • 4 Wrecked trailers

    • 3 Buses

    • 3 Wrecked buses

    • 4 Paint clouds

    • 1 Large gate

    • 1 Small gate

    • 1 Heavy gun

    • 8 Speed markers
      (Tractor 1, Tractor 2, Tractor 3, Tractor 4, Trailer, Gray Bus, Brown Bus, Yellow Bus)


Battlesuit

  • 24pp rulebook (including 4 pages of charts & tables).

  • 21"x32" mapsheet.

  • 4"x4" ziplock bag.

  • 275 three-colour, double-sided counters on 4 sheets.

    • 30 Panic

    • 10 Wrecked vehicles

    • 15 Wrecked buildings

    • 4 Bunker

    • 20 Jump +1

    • 20 Jump +3

    • 20 Jump +5

    • 20 Jump +7

    • 68 White on Black

      • 12 Standard

      • 4 Assault

      • 4 Ranger

      • 2 Command

      • 6 D1

      • 8 D2

      • 8 D3

      • 8 D4

      • 4 Recon Drone

      • 4 Bomb Drone

      • 4 Attack Drone

      • 4 Hvy Weapon

    • 68 Black on Red

      • 12 Standard

      • 4 Assault

      • 4 Ranger

      • 2 Command

      • 6 D1

      • 8 D2

      • 8 D3

      • 8 D4

      • 4 Recon Drone

      • 4 Bomb Drone

      • 4 Attack Drone

      • 4 Hvy Weapon


Undead

  • 24pp rulebook

  • 2"x3" ziplock bag

  • 1 - 21"x16" full colour sheet.
    This sheet needs to be cut into 3 pieces (not 4 as stated in the rulebook). This results in a 16"x14" map; an 8"x7" sheet of charts and tables; an 8" x 7" double sided combat map.

  • 1 sheet of 112 full colour, single sided counters.

    • 40 Furniture.
      (20 chairs, 17 tables, 3 pianos)

    • 43 Coffins.
      (1x"20", 4x"10", 6x"5", 10x"2", 16x"1", A,B,C,D,E,F)

    • 29 Characters.
      (Anna, Arminius, Betty, Celia, Constable Akins, Constable Baird, Constable Carr, Constable Davis, Daisy, Dracula Bat, Dracula Mist, Dracula Wolf, Dracula, Harker, Hennessey, Holmes, Holmwood, Inspector, Marquand, Mina, Morris, O'Shea, Renfield, Sanders, Seward, Van Helsing, Vincent, Watson, Wolf)


Necromancer

  • 24pp rulebook

  • 1 - 2"x3" ziplock bag

  • 1 - 17"x11" colour mapsheet.

  • 1 sheet of 112 two-colour, double sided counters.

    • 1 Black wizard

    • 1 Red wizard

    • 4 Apprentice

    • 2 Dragons

    • 8 Zombie 1

    • 8 Zombie 2

    • 10 Zombie 3

    • 10 Wraith 1

    • 10 Wraith 2

    • 16 Wraith 3

    • 6 Skeleton 1

    • 6 Skeleton 2

    • 6 Skeleton 3

    • 8 Miasma (1 backprinted w/ Demon)

    • 4 Jewels

    • 2 Rings

    • 2 Swords

    • 2 Bow & arrow

    • 4 Mercenary 1

    • 2 Mercenary 2


Kung Fu 2100

  • 1 - 21"x32" double sided sheet. This sheet needed to be cut into:

    • a 10"x16" map.

    • a 16"x21" set of rules.

    • a 4"x6" combat results table.

    • 2 - 4"x6" Terminator record sheets.

    • 2 - 4"x6" Jelly record sheets.

  • 2"x3" ziplock bag.

  • 1 sheet of 113 four-colour counters.

    • 5 Terminators

    • 2 Computer

    • 2 Armored Door

    • 10 Iron Fist (5 black, 5 red)

    • 10 Lightning Foot (5 black, 5 red)

    • 8 Body of Mist (4 black, 4 red)

    • 8 Monkey Soul (4 black, 4 red)

    • 5 Weapon

    • 1 Turn Marker

    • 1 Phase Marker

    • 5 Destroyed Clone Tank

    • 5 Destroyed Computer

    • 1 Clonemaster

    • 12 Jelly

    • 10 Technicians

    • 4 Armed Technicians

    • 12 Local Constabulary

    • 12 Servants


- Greg Aleknevicus

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