Greg Aleknevicus
Posted May, 2002
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The
Strategy Gaming Society sponsors the annual Gamers' Choice Awards. Every
year an international panel of gamers select a list of games they feel are
deserving of special recognition. There are three distinct categories;
Multi-Player Strategy, Two-Player Strategy and Historical Simulation. I serve on the
Multi-Player and Two-Player Strategy committees and am pleased to announce
this years finalists:
Multi-Player Category
Capitol
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Alan R. Moon, Aaron
Weissblum |
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Schmidt Spiele |
| Building the eternal city is the theme of
this game. Card play is the driving mechanic as players must construct
buildings, top them with a roof and then place them in specific
districts. Having the most "floors" in a district confers
victory points. However, you'll need to save some of those precious
cards to use in the critical auction phase. The valuable
district improvements available there will often spell the
difference between victory and defeat.
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Die Händler von Genua
|
Ruediger Dorn |
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Rio Grande / Alea |
| Do you enjoy trading? If so, this game is
one to check out. Everything in the game is tradable and negotiable.
There are a variety of ways to make money and so the
players have many different strategies available to them. Each turn a player
controls the movement of a trader around the city. The areas visited
each have an associated action and the active player
sells this action to one of the other players (or performs it himself).
Planning a route that will return the greatest reward is
critical to your bottom line.
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Evo
|
Philippe
Keyaerts |
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Eurogames |
| Evolution was never so much
fun! Move your dinosaurs around the island trying to avoid both the
blistering heat and the freezing cold. New genes are auctioned off
every turn which can make your species faster, more prolific or
"furrier" amongst others. Be careful if your neighbours
develop horns though as they may decide that the vegetarian life is
not for them.
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Funkenschlag
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Friedemann Friese |
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2F Spiele |
| A game with a very novel theme: the
creation of a electric power network. Players create various sources
of energy (nuclear, coal, oil and wind power) and then try to
deliver this power throughout the map.
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Kanaloa
|
Günter
Cornett |
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Bambus Spieleverlag |
| Making sacrifices to the gods is the way to
victory in this Polynesian-themed game. Players move around the
islands collecting offerings for the five deities. Movement is
rather restrictive and different for each player. Not only do these
offerings count as victory points but the player that has made the
most in any colour will receive that gods' favor. Since these
special abilities are very powerful its important to be well looked
upon by the powers above.
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Liberté
|
Martin Wallace |
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Warfrog |
| The French Revolution is the setting for
this "majority" game with a twist. The twist being that
you're concerned not only with controlling the most areas but which
type of faction wins each area. The ultimate victory conditions for
the game depend on whether France ends up ruled by radicals,
moderates or royalists.
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Medina
|
Stefan
Dorra |
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Rio Grande, Hans im Gluck |
| Rebuilding the famous city
of Medina is the player's goal in this game. Beautiful wooden
components (it says so right on the box) add to the feel of the game
as players add buildings, walls and people to the board. Each player
will eventually claim four buildings and the goal is to have the
most valuable set at game's end. Buildings gain points for their
size, proximity to walls and the number of people that wander
by.
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Müll + Money
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Jürgen
Strohm |
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Rio Grande, Hans im Gluck |
| Factory work can be fun! Each player runs
his or her own factory in this game. You'll need raw materials,
workers and an order to produce goods. Doing so earns you money but
also produces unwanted waste. Each turn you'll perform three actions
which can include purchasing raw materials, improving the efficiency
of your factory or reducing the waste you've accumulated. If you
don't get rid of those barrels of sludge disaster is right around
the corner.
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Pampas Railroads
|
Martin
Wallace |
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Winsome |
| Railroad construction in
Argentina. Players take turns either buying stock, developing towns
or constructing track. Naturally you want to be able to do all on
your turn so it's not an easy decision. As expected the most money
at the end of the game wins so knowing when to invest is key.
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San Marco
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Alan R. Moon, Aaron
Weissblum |
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Ravensburger |
| Yet another "majority" game and
again, one with a very clever idea not often seen before. Each turn
a player is given a set of cards, some good, some bad. It's his goal
to split these into two sets. Another player then chooses one set leaving the other to the "divider". Dividing
the cards can be agony! You want to split them up so that your
opponent gets the least advantage possible while leaving yourself
with good cards.
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Volldampf
|
Martin
Wallace |
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TM Spiele |
| Players are constructing
railway lines across central Europe hoping to create the most
valuable network. Scattered throughout the map are cities and goods
that need delivering. Every turn each player will add 2 or 3
sections of track to the board and then transport goods to their
destination. Players profit each time a section of their track is
used (by any player) so it's important to build sections that
everyone needs to use.
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Wyatt Earp
|
Mike
Fitzgerald, Richard Borg |
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Rio Grande, Alea |
| An "unofficial"
entry in the Mystery Rummy line of games. This time players are
lawmen in the old west trying to capture various outlaws. If the
players combine to form a long enough "run" for a
particular criminal, he's caught and the reward is split amongst the
capturing players. Special cards increase rewards, let criminals go
free or determine the "fastest gun in the west" (amongst
others).
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2
Player Category
Dvonn
|
Kris
Burm |
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Don & Co. |
| The latest in the Gipf
Project of games. The game starts with players placing disks on an
elongated hexagonal board. Once this is filled up players move their
pieces creating larger and larger stacks. When you move a piece it
must move exactly the number of pieces in its stack and must
"capture" another stack. This often means that larger
stacks are weaker as their number of moves gradually decreases. Further complicating maters is the fact that each stack
must remain connected to one of the three special "Dvonn"
pieces scattered about the board. Since these pieces can become part
of a stack (and therefore moved around the board) this is a lot
trickier than first appears.
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Flower Power
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Angelika
Fassauer, Peter Haluszka |
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Kosmos |
| Is there anything that CAN'T
be turned into a game? Planting flowers is the theme here and
players are rewarded for creating large beds of similar varieties.
Each player has their own plot as well as a shared common area.
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Kupferkessel Co.
|
Günter
Burkhardt |
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Goldsieber |
| The hardest part of any
Magician's day is collecting the necessary ingredients for all your
potions and that's exactly what this game tries to simulate. Players
move around the edge of a 6 by 6 grid of ingredients collecting
items. Your choice of what to pick up isn't easy as it not only
counts for your score at game's end but determines how far you'll
move on your next turn.
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Sternenschiff Catan
|
Klaus
Teuber |
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Mayfair, Kosmos |
| The Settlers of Catan Card
Game goes to space! Each player is the pilot of a single ship traveling
about the cosmos trying to buy and sell goods for a profit.
Upgrading your ship is a necessity but there's always more to do
than you're able to accomplish. Should you buy thrusters to move
faster or cannons to fight pirates? Increase the size of your cargo
hold or buy another landing craft?
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Toscana
|
Nick
Neuwahl |
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Piatnik |
| Often considered a member of
the "pipe-laying" genre of games, Toscana is actually
about the building of a small villa. In this tile laying game, one
player owns the buildings and the other owns the streets. Each has a
separate stack of tiles and each tile will have six sections that
belong to them and two that belong to their opponent. Your goal is
to create a group of your sections that's larger than your
opponents. There's often a great tension in deciding
whether to go on offence (add to your area) or defence (by cutting
off your opponent).
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The winners will be announced June 1, 2002. If you want to learn
more about the awards or the Strategy Gaming Society you can check
out the official website at http://www.boardgamegeek.com/~sgs/
or send me an e-mail.
- Greg Aleknevicus
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