The Strategy Gaming Society sponsors the annual Gamers' Choice
Awards. Every year an international panel of gamers select a list
of games they feel are deserving of special recognition. There are
three distinct categories; Multi-Player Strategy, Two-Player
Strategy and Historical Simulation. I serve on the Multi-Player
and Two-Player Strategy committees and am pleased to announce this
years finalists:
Multi-Player Category
Aladdin's Dragons
|
Richard Breese |
 |
Rio Grande / Hans im Gluck |
| Players have eight followers of various
value that they use to secretly place in any of 13 different areas.
These may be in the dragon caves in order to steal valuable treasure
or the city where services may be procured or the palace where
fabulous artifacts can be purchased. The trick is that you can't do
everything and you must have the most powerful followers in an area
to perform the task there. Since the followers are placed one at a
time and hidden from other players a lot of tension can ensue.
[Picture]
|
Attila
|
Karl-Heinz Schmiel |
 |
Rio Grande / Hans im Gluck |
| This game has been called a "stock
market" game as it's more about gaining control of tribes
rather than moving tribes driven from their homes by Attila. Either
way there's a lot of tense moments packed into a short playing time.
Players use cards to both place tribe markers and gain influence on
those tribes. Should too many people settle in one area conflict
will erupt.
[Picture]
|
Carcassonne
|
Klaus-Jürgen Wrede |
 |
Rio Grande / Hans im
Gluck |
| It's amazing what variety
can be wrung from such a simple idea as laying connected tiles.
Carcassonne is a fine example of this as players place tiles
containing roads, cities, fields and cloisters. Points are gained
depending on where you place your tokens; knights on cities, robbers
on the roads, farmers in the fields and monks in the cloisters.
[Picture]
|
La Città
|
Gerd Fenchel |
 |
Rio Grande / Kosmos |
| This is one of the more complex games (by
German standards) and there's a lot to think about on your turn. The
ultimate goal is to have the most populous cities at the games end.
Lots of farms means you'll have plenty of food to feed your people
but if the town next door has better amenities you'll find they're
emigrating every turn. If you build too fancy a city though you may
discover you don't have enough food to go around! Tough decisions
all around and you'll need to carefully balance things to succeed.
[Picture]
|
Lord of the Rings
|
Reiner Knizia |
 |
Hasbro |
| A rather unique offering in that players
must cooperate as a team in order to defeat the game driven enemy,
Sauron. A great deal of flavorful text and events from the books
adds to play and many players have been inspired to (re)read the
books after playing.
[Picture]
|
Merchants of Amsterdam
|
Reiner Knizia |
 |
Jumbo |
| The history of Amsterdam is played out in
this game as the city rises and declines in importance throughout
the years. Primarily an auction game, the players compete to have
majority interest in; the city itself, markets around the world and
shipping. True to the theme auctions are "dutch
auctions" and are facilitated with a countdown timer. Slap the
timer when it reaches the price you're willing to pay and the item
up for bid is yours.
[Picture] (courtesy
BoardGameGeek)
|
Metro
|
Dirk Henn |
 |
Queen |
| Another track laying game
but instead of trying to make your routes short and direct, you gain
more points by having long and twisted routes. Great artwork adds to
the game as a true spiders web of paths slowly emerges.
[Picture]
|
Morisi
|
Corné van Moorsel |
 |
Cwali |
| A multi-player version of last year's 2
player nominee, Isi. This time the board is made up of hexagons
(instead of squares) and up to four may play. Players must first
travel about the land of Morisi gaining knowledge of the terrain.
They then use this knowledge to build a network of roads. the winner
is the player that has connected the most cities with his/her
roads.
[Picture]
|
Ohne Furcht und Adel
|
Bruno Faidutti |
 |
Hans im Gluck |
| Fabulous artwork highlights
the play in this card game. Players secretly choose professions each
round with a mind to building the greatest buildings. Do you choose
the Soldier who can destroy other buildings or the Thief who can
steal gold or the Assassin who can kill someone or ...
[Picture] (courtesy
BoardGameGeek)
|
Princes of Florence
|
Richard Ulrich / Wolfgang Kramer |
 |
Rio Grande / Alea |
| An unusual theme here - players are
wealthy princes trying to attract the greatest artists, workers and
thinkers to their city. Of course there are many different ways to
go about this; do you hire jesters to keep them entertained or do
you erect buildings for them to work in? Should you put in a lake
for them to relax by or allow them freedom of religion? Architects
make it easier to build but will will other players recruit your
best workers?
[Picture] (courtesy
BoardGameGeek)
|
Taj Mahal
|
Reiner Knizia |
 |
Rio Grande / Alea |
| Far off India is the setting
for this card driven game. In each of twelve turns players take
turns revealing cards hoping to win in one (or more) of six
categories. Elephants give the players increasingly valuable
commodities but the monk, general, princess and vizier allow you to
place castles on the board. Connecting these castles can be tricky
but can also lead to many victory points. However, it's not only
important to win but to win quickly as the best spots may be taken
if you fight a prolonged battle.
[Picture]
|
Traumfabrik
|
Reiner Knizia |
 |
Hasbro |
| Who can resist the urge to
play producer and set about making movies? You may have the greatest
idea in Hollywood but if you can't put together the right cast and
crew it'll be all for nothing. The trick is that the better the
people the more they'll cost and you may not be able to afford who
you want. Since this is show business there's also the fact that
it's not just what you know but who, a studio with high star power
always has more fun at the parties don't they? If things go poorly
you can always try for the notoriety of producing the worst movie
ever screened.
[Picture]
|
Web of Power
|
Michael Schacht |
 |
Rio Grande / Goldsieber |
| There's a lot of game packed
into a short time in this one. The play is very simple, place one or
two of your pieces in one region on the board. Pieces are either
cloisters, which occupy a network of connected spaces or advisors.
Cloisters are guaranteed to score you points but having a large
cluster of advisors can often win the game.
[Picture]
|
2 Player Category
Babel
|
Uwe
Rosenberg / Hagen Dorgathen |
 |
Rio Grande / Kosmos |
| Your challenge in this card
driven game is to maneuver your tribes around the board and then use
them to build the largest temples possible. Of course your opponent
will be trying not only to best you but to destroy any progress you
might have made. Wild swings of luck are common and no plan will go
exactly as you had hoped.
[Picture]
|
Battle Cry
|
Richard
Borg |
 |
Avalon Hill |
| The US Civil War made easy!
Perhaps that's stating it too plainly but the emphasis here is on
fun rather than history. Terrain tiles allow you to create plenty of
different maps and scenarios on which to recreate portions of Civil
War battles. There's plenty of dice rolling and the battles can
often be one-sided but the game is so enjoyable that you can easily
play twice, switching sides.
[Picture] (courtesy
BoardGameGeek)
|
Hera and Zeus
|
Richard
Borg |
 |
Rio Grande / Kosmos |
| Originally designed as a
card game version of Stratego this survives the transplant to a
Greek theme very well. Players take on the roles of either Hera or
Zeus who are engaging each other in yet another feud. Cards
represent the lesser gods that are influenced by the rulers of
Olympus. Three columns of battles are waged with the basics very
straightforward - cards of higher value beat lower valued ones. The
gameplay is not nearly so simple though as there are a great many
special cards to consider - Medusa can turn anyone to stone, Sirens
can lure your opponents allies and Pandora's box spells trouble for
everyone.
[Picture]
|
Star Wars: The Queen's Gambit
|
Craig
van Ness / Alan Roach |
 |
Avalon Hill |
| Gamers might have been
forgiven if they dismissed this as the usual movie tie-in game but
the good news is that there's a fine game lurking in this package.
The game recreates the four battles at the end of The Phantom Menace
and for such a simple game, does so quite well. Lots of plastic
miniatures add to the fun and while there are plenty of dice to be
rolled there's enough strategy to keep the more serious minded gamer
interested. [Picture]
|
Zertz
|
Kris
Burm |
 |
Schmidt Spiele |
| The latest (and sadly,
perhaps the last) entry in the Gipf Project. (A series of
connectable games.) The playing field is made up of small disks in
an approximately hexagon pattern. Players alternate placing or
jumping colored balls onto these disks. The playing field isn't
static however as disks can be removed during the game. Balls that
are jumped or isolated due to the removal of disks are captured but
capturing the right colored balls is the key to winning.
[Picture]
|
The winners will be announced June 1, 2001.
- Greg Aleknevicus