Every October the city of Essen, Germany plays
host to the gaming event in the world: Spiel. Game companies from
all over the world release most of their new releases here and 150,000+
gamers will pass through the doors looking to try them out. For those that
enjoy the types of games normally discussed here in The Games Journal,
it really is the Mecca of gaming. It may be smoky and crowded (especially
on the weekend) but there's nothing else like it and I'd recommend that
everyone go at least once.
This was the second year that I was able to
visit and I enjoyed it as much as I did the first time. How can you
have a bad time when you're surrounded by thousands and thousands of
games?
(Click on the thumbnails to
get a larger picture.)
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| A very distinct advantage
to having a press pass is getting in before the general public. This
is about the only time during the four day event that you wouldn't
be jostling for elbow room. |
A much better impression of the state of the fair - lots of tables
that are almost constantly occupied. The big companies (this is the
Amigo booth) all had similar set ups in which you could request a
game and have it taught to you by one of their legions of
instructors (notice all those red shirts?) It was a little more
difficult getting English instruction but, in general, this was not
a problem. |
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| Easily my favourite part
of the fair is the used games hall. It seemed as though just about
every game you could imagine was available for very reasonable
prices. I had to maintain supreme control in order to resist buying
too many items. |
One game that has been
rather eagerly anticipated is Sid Meier's Civilization: The
Boardgame. It certainly had great looking bits (and a huge
board) but a longish playing time meant that it was hard to actually
play the game. (So little time...) |
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| The latest in the Settlers
franchise is Abenteuer Menschheit. Strangely, I heard very
little about the game and it did not seem that many people had
actually tried or purchased it. I'm wondering if perhaps the basic
game has been stretched too far or if players are just looking for
something completely new? |
Thursday afternoon there
was an awards presentation for the 2002 Gamers' Choice Awards
winners. Accepting the plaque for San Marco (Multi-player
winner) is Frank Weiss (l) of Ravensburger. The winner in the
Two-player category was Dvonn and the designer Kris Burm was
on hand to receive his plaque. |
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| One very well received
game was Ad Acta, a game about processing documents! The game
is very nicely produced in a limited run of only 500 copies and was
selling fast. I thought that the theme worked very well but that the
scoring system was a little too chaotic. |
I had a nice chat with
Sjaak Griffioen, the designer of Cityscape but did not get to
actually play the game. In brief, players take turns placing blocks
on a 4x4 grid creating ever larger skyscrapers. The goal is to have
the number of building visible (from your perspective) match your
pre-game prediction. |
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| Not all games scheduled
for release actually make it there on time. One such game is Clans
from Winning Moves. However, there were several rather polished
mock-ups available for play and the game was receiving good word of
mouth. |
Queen had one new big box
game available this year called Krone & Schwert.
Unfortunately, they had a very small booth with only a couple of
tables so getting a playtest was nearly impossible. As such, there
hasn't been much word about the game either positive or
negative. |
- Greg Aleknevicus