TO SELL A BARGAIN WELL IS AS CUNNING AS FAST AND LOOSE

I'm a real thrift store junkie. There's something about a bargain that gets my juices flowing and forces me to make the rounds of the local stores as well as heading out most weekends for a morning of garage sales. More often than not there's nothing terribly interesting but it's the hope of finding a unique item that keeps you going. My constant mantra during these excursions is "you never know" and it's true; you never know what treasures the next sale might contain.

Most of the time the game purchases I've made have only been temporary acquisitions. After a brief inspection, a perusal of the rules and perhaps a single playing, it'll go on the trade pile or onto eBay. The healthy market for used games has made my addiction much easier to handle. I can justify purchasing a game that I have only a passing interest in as I know that I'll most likely be able to recoup its cost by selling it on. Often I'll make a tidy profit even and this goes a long way to making up for all the games that turn out to be missing pieces or are virtually un-sellable. Either way it's a secondary concern to me as what I really like is being able to open up the games and have a look at the components and such. Cheap fun.

I do have to say that all told I've made a fair amount reselling the games. Enough, in fact, to pay for all the new German games that I purchase each year. This still isn't a tremendous sum when you consider the hours put into acquiring them but as I said, I do it for fun, not profit. Which brings up another point—several posters on rec.games.board.marketplace have stated that they get quite upset paying $15 for a game that somebody found at a garage sale for $2. This is something I've never understood. If you're willing to pay $15 for a game, why does the seller's cost matter to you? Is it really important that such a seller make no profit whatsoever? Opinions please.

-Greg Aleknevicus

Every group has a different way of choosing who will be the first player in a game. I've converted every group I've played with to using a multi-player version of Rock, Paper, Scissors to accomplish this. Quite often we get (almost) as much fun out of this as the game itself. So much so that we end up playing a game that feels, at its heart, like a more complicated version of Rock, Paper, Scissors.

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