As 2003 draws to a close, many people like to reflect on the previous twelve months of playing games. Good year? Bad year? Average? I think it's difficult to say particularly since so many releases are still very fresh. 2003 is an "off" year for me Essen-wise so most of the titles released there have yet to grace my gaming table. I believe that you really need lots of time to be able to accurately comment on the strength of a particular year, game-wise. With this in mind, there hasn't been anything that has totally blown me away.

In fact, the games that have most piqued my interest are from a decidedly earlier vintage. My group played Clue several times and while it fell a little flat overall there was at least one really enjoyable playing. Enough so that I tracked down a copy of the superior Clue: Master Detective as well as some other deduction games. Expect a followup to the Bruno Faidutti/Frank Branham article we published in December, 2000. I also managed to acquire a copy of Triplanetary which was first published way back in 1973! I'm not so sure that all the mechanics are up to modern standards but the Newtonian movement system is brilliant.

-Greg Aleknevicus

There's a very heavy bias towards "German style games" here on The Games Journal. Mostly this is due to the fact this is my main area of interest and expertise. However, this doesn't mean that I'm not interested in other forms of gaming and I expect the same can be said of many of our readers. We're always happy to run articles that address these more diverse interests and to this end we have an interview with Kevin Zucker of OSG, a company that published games that are decidedly "wargame-y".


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