THE MISSIONARY POSITION
We've only got two articles this month but they're both very interesting and somewhat complementary, dealing with getting new players to give "our" types of games a try. Jeff Ganong tries the more serious approach whereas Joe Golaszewski gives a a humorous point of view. (At least I hope it's meant to be humorous.)
I've always been a rather reluctant "missionary" when it comes to spreading the word on these games. I've been fortunate in that I have plenty of people with whom to play games. As such, I don't feel a great desire to entice newcomers to share my hobby. Should they express an interest, I'm more than happy to help them with any information or advice I can give but I'm very reluctant to try to "convert" someone. My feeling is that I'm not particularly interested in anyone trying to convince me that their hobby is fabulous, so why should I do the same to them? While it's true that they may be correct that I'm missing out, I really don't appreciate the zeal some people seem to have when telling me what to do. Therefore I suspect that others may feel the same way about the activities that I enjoy.
There are others that share a different view on this subject and suggest that a more active role in promoting the hobby is a good thing. I look forward to reading any comments people may have on this.
Self-publishing is always a tricky business and one of the most important decisions to be made is how much to spend on the components. One of the most expensive items in any boardgame is also one of the most meaningless in actual play - the box.
The usual telescoping box is very expensive and there are not a lot of manufacturers that make them, so the prospect of using other, more readily available items is raised. (Witness the recent number of professional companies that are using video cassette boxes to package their games.)
Along these lines we have the novel approach taken by Andy Merritt in releasing his game, Too Many Cooks. The "take-out" tin certainly matches the theme of his game so he gets points for ingenuity if nothing else.
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